When you play the Game of Thrones, as Cersei Lannister famously observed, you win or you die. And at this particular moment, my chances for survival didn’t look too good.
I’d set out from my home on Dragonstone intent on raiding the Lannister lands on the eastern shores of Westeros. With a strong force of cavalry, infantry and ships, I’d planned a succession of lightning attacks that would culminate in my seizing the city of King’s Landing and establishing House Baratheon as the rightful holders of the Iron Throne.
Things hadn’t gone quite as I had intended.
My forces had been battered back, and now I found myself beleaguered and cowering in my own stronghold, waiting for the inevitable Lannister counterattack. Only a timely intervention from the Stark armies marching from the North – and controlled by my wife – could save me.
I looked her in the eye with a pitiful, pleading expression – my spouse and best friend and partner of almost a decade. She couldn’t meet my gaze, and in that cold and lingering instant I knew that help wasn’t coming.
That’s just the sort of situation that A Game of Thrones: the Board Game is precision engineered to create. First published in 2003, long before HBO’s screen adaptation made the series a household name, it takes the betrayal, bloodshed and intrigue of George R. R. Martin’s A Song of Ice and Fire novels and deposits them on to your living room table.
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